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  • Elizabeth House
  • Apr 11, 2022
  • 2 min read

My goal for class 5 was to have the entire opening sequence textured, and I got that accomplished! Here's the rough edit.

I do have a couple of concerns with this particular edit, but I think they're easy to fix in the broad scheme of things. There is currently a lot of discrepancies between what my IPR render view shows and what my actual progressive render shows. I believe this is due to color management between IPR and my render nodes, as well as viewing the correct render node when working (select the Houdini tab in the Redshift render view and select the node from there, for future reference). Right now I'm getting a really washed out render back from the farm, which is unexpected since it looks the way I want on my end. In the edit above, I did some minor color correction to try and bring back some of the saturation but it's still not quite right. This week I plan on doing a lot of R&D with the OCiO color management Redshift uses as default and how to get a more accurate render.


More minor concerns going forward are getting more detailed geometry in place (i.e blocking out more of the downstairs props), and getting the lighting consistent across files. As of right now, there is only one light/light portal for the upstairs room, with the volume scattering and global illumination doing a lot of the heavy lifting. This works for the opening shots but later in the sequence there is no light coming from the other side, which will need to be added and might affect the opening sequence. This just means more iterations and experimentation with supplemental lighting going forward.


Aside from some small workflow changes and texture tweaks, I think I'm in a pretty good spot for class 5 and I'm excited to finally see this project come to life.


  • Elizabeth House
  • Apr 6, 2022
  • 1 min read

Just having fun with some of the elements in the room at the moment. By next week I hope to have the entire upstairs room textured.

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I've also been working on some modeling for the downstairs environment and replacing the proxy geometry there with some props that are slightly more detailed. Here's the progress I have on that


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For now, there's no super in-depth or technical updates to my project as whole since it's less R&D at the moment. As I move forward past class 5, I hope to start fine tuning some parts of the actual Rube Goldberg machine that need some more attention.

  • Elizabeth House
  • Apr 4, 2022
  • 1 min read

As I'm getting the hang of Substance Painter again, I've started texturing some assets in my opening scene. Here's some still shots:


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Obviously, I've still got quite a bit more to do in the bedroom, but I think that I'm already getting quicker with painting/texture creation. I do have some experiments going with procedural shaders in Redshift, but so far haven't gotten anything I really like enough to use.

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