Class 7: On My Texture Grind Still (Plus some lighting adjustments)
- Elizabeth House
- Apr 17, 2022
- 1 min read
I'm still texturing, but I've started moving forward in my sequence after adjusting the first two opening shots. There's still some discrepancies between lighting across shots; a lot of this was due to me finding a nice HDRi to use as the background that contributed a lot more to the overall lighting than I anticipated, but I'll continue to adjust that as I continue. I got the matchbox car textured, which I was really excited to tackle, and I'm happy with how it turned out. I also learned in that process that I can make brushes and texture maps in Photoshop and import them to use for height/normal maps which was really fun. Figuring that out really brought the back of the car to life I think.





I'm also in the process of figuring out how to transfer updated UVs to my already cached geometry. The UV Transfer node from the gamedev toolset is looking the most promising. The only issue I've found with that is that the transforms on the source and target geometries have to match exactly, which is difficult to do with simulated objects. Regardless, I'm making progress. I shall continue marching forward.

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