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Class 2: Disappearing Objects Fixed, Texturing Starts

  • Elizabeth House
  • Mar 29, 2022
  • 1 min read

I figured out the issue with my disappearing instanced objects. After trying several things, I realized that the geometry that was instanced was not packed, so I added that to my node network. Then, I added Redshift OBJ parameters to the geometry containers of the instanced geometry. I ended up sticking with using Redshift instances, but in the instancefile mode, I turned on the parameter for instancing SOP level packed primitives.


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After talking with some peers, I decided that it would be better for me personally to revisit the beginning of my sequence with the still frames and the alarm clock and really polish those so I can use the finished product as a look development reference for the later parts of my short film. So, I began texturing the alarm clock in Substance Painter.


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Obviously, it is still in the very early stages, but I'm confident that the process will speed up as I become more comfortable with the Maya to Substance to Houdini workflow.

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