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Class 12: Troubleshooting Lighting, Still Texturing

  • Elizabeth House
  • May 4, 2022
  • 1 min read

I really wanted to fix the lighting iteration I had at midterms. I think I've done that, but I might've gone too far in the opposite direction. The issue did end up being the volume scattering, as well as light contribution from a couple of portals I have set up. I think moving forward I will try to implement some of the feedback with lighting that I got from my peers, like adding a few bounce cards where needed, or animating the volumetric effect.

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Also while I was waiting for renders and whatnot, I reworked the parachute behavior so that it leans more upwards (correctly) rather than trailing behind the lego guy.

Besides tweaking some minor things in my simulation that I noticed in my render at midterms (car not moving all the way down the stairs, some clipping geometry, adjusting groups, recaching simulation parts to points rather than geo for more iterative freedom with UVs, etc.), I just kept texturing, mainly focusing on the Lego guys for now. I think the beginning frames in my midterm are pretty locked, so I'm going to begin the denoising/sampling process for those and try to piecemeal the renders rather than waiting all at once so the farm isn't a HUGE issue heading into finals. There's some stuff still that I would like to adjust (isn't there always!!!) but I think my iterative process is moving fairly quickly and I'm able to identify problems a lot faster than before.

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